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  <title>sk8network.fr - Mot-clé - pc</title>
  <link>http://www.sk8network.fr/</link>
  <atom:link href="http://www.sk8network.fr/feed/tag/pc/rss2" rel="self" type="application/rss+xml"/>
  <description>Informatique, multimédia, jeux vidéo,.. mes impressions sur les moments forts de l'actualité vidéo-ludiques et high tech!</description>
  <language>fr</language>
  <pubDate>Wed, 19 Jun 2013 00:58:59 +0200</pubDate>
  <copyright>HyDroFise</copyright>
  <docs>http://blogs.law.harvard.edu/tech/rss</docs>
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  <item>
    <title>[JEUX] Metro Last Night terminé.</title>
    <link>http://www.sk8network.fr/post/%5BPC%5D-Metro-Last-Night-termin%C3%A9.</link>
    <guid isPermaLink="false">urn:md5:4e99190df7a806d11b6ea0f5329a4d4c</guid>
    <pubDate>Wed, 05 Jun 2013 10:26:00 +0200</pubDate>
    <dc:creator>HyDroFise</dc:creator>
        <category>PC</category>
        <category>metro last night</category><category>pc</category><category>steam</category><category>test</category>    
    <description>    &lt;p&gt;Bonjour à toutes et à tous et bienvenu dans ce nouveau &quot;test&quot; vidéo-ludique. Pas de vidéo de gameplay cette fois-ci car il s'agit d'un jeu plutôt gourmand et mal optimisé: j'ai nommé &lt;strong&gt;Métro Last Night&lt;/strong&gt;!&amp;nbsp;&lt;img src=&quot;http://www.sk8network.fr/public/Metro_Last_Night/Metro.jpg&quot; alt=&quot;Metro Last Night&quot; title=&quot;Metro Last Night, juin 2013&quot; style=&quot;margin: 0 auto; display: block;&quot; /&gt;Pour ceux qui auraient eut la chance d'avoir une machine de guerre pour faire tourner le premier épisode, réjouissez-vous car ce nouvel opus risquerait bien de mettre à mal votre configuration d' hardcore gamer pour peu que vous lui mettiez les graphismes en élevé. Par ma part, j'ai dut y jouer en &quot;normal&quot; pour garder une fluidité parfaite mais rassurez-vous, même avec cette configuration, le jeu à plutôt tendance à flatter la rétine! Les effets de lumiéres sont très réussi et le level design encore plus léché que le 1er épisode. Le jeu se verra gratifié d'une diversité environnemental bien plus importante que précédemment pour notre plus grand plaisir!&lt;img src=&quot;http://www.sk8network.fr/public/Metro_Last_Night/metro2.jpg&quot; alt=&quot;Metro Last Night&quot; title=&quot;Metro Last Night, juin 2013&quot; style=&quot;margin: 0 auto; display: block;&quot; /&gt;Le bestiaire quant à lui ne casse pas trois pattes à un canard. On préférera rapidement se battre contre de bons vieux humains que les deux ou trois monstres chelous que l'on croisera au détour d'un marais radioactif. On notera que l'ambiance est toujours au rendez-vous avec une bande son relativement bonne, une VF maîtrisée et une diversité de situations non négligeable.&lt;img src=&quot;http://www.sk8network.fr/public/Metro_Last_Night/metro3.jpg&quot; alt=&quot;Metro Last Night&quot; title=&quot;Metro Last Night, juin 2013&quot; style=&quot;margin: 0 auto; display: block;&quot; /&gt;Pour faire cours, Metro Last Night ne réinvente pas le FPS mais vous plongera dans une ambiance plutôt saisissante avec un level design riche et varié et vous offrira une très bonne expérience de jeu. Il sera préférable de commencer par le commencement en vous tapant le tout premier Metro pour en comprendre toutes les subtilités du scénario!&lt;/p&gt;</description>
    
    
    
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      </item>
    
  <item>
    <title>[COMMANDE] SSD OCZ Vertex 4 128 Go</title>
    <link>http://www.sk8network.fr/post/%5BCOMMANDE%5D-SSD-OCZ-Vertex-4-128-Go</link>
    <guid isPermaLink="false">urn:md5:f445e0a79f60b46ddb284c65d9308716</guid>
    <pubDate>Sat, 08 Dec 2012 08:40:00 +0100</pubDate>
    <dc:creator>HyDroFise</dc:creator>
        <category>INFO</category>
        <category>ldlc</category><category>pc</category><category>ssd</category><category>vertex 4</category>    
    <description>    Depuis pas mal de temps&amp;nbsp;j’avais&amp;nbsp;totalement&amp;nbsp;lâché&amp;nbsp;le Blog par manque de motivation, suite à de grands changement de vie etc... bref je me disais &quot; je le laisse en ligne&quot; au cas ou , un jour, l'idée me prendrait de me relancer dans le blogging. Et voila, c 'est arrivé , mais pas par&amp;nbsp;hasard... Il m'aura fallut un ptit mail fort&amp;nbsp;sympathique&amp;nbsp;&amp;nbsp;de la part du service partenariat d' &lt;strong&gt;&lt;a href=&quot;http://www.ldlc.com/informatique/peripherique-pc/souris/c4613/+fc194-1.html&quot;&gt;LDLC&lt;/a&gt;&lt;/strong&gt; pour me motiver à faire revivre le blog, qui&amp;nbsp;malgré&amp;nbsp;le manque de mise à jour, reste toujours bien fréquenté. C'est donc pour fêter notre accord, qui reste&amp;nbsp;extrêmement&amp;nbsp;confidentiel de l'espace , ou pas &amp;nbsp;:) , que je me suis commandé, chez &lt;strong&gt;&lt;a href=&quot;http://www.ldlc.com/informatique/peripherique-pc/souris/c4613/+fc194-1.html&quot;&gt;LDLC&lt;/a&gt;&lt;/strong&gt; biensure , un&lt;strong&gt;&lt;a href=&quot;http://www.ldlc.com/fiche/PB00128637.html&quot;&gt; SSD OCZ Vertex 4 128 G0&lt;/a&gt;.&lt;/strong&gt;&lt;div&gt;&lt;img src=&quot;http://www.sk8network.fr/public/PC/ssd.jpg&quot; alt=&quot;&quot; style=&quot;margin: 0 auto; display: block;&quot; title=&quot;SSD vertex 4 128go, déc. 2012&quot; /&gt;&lt;/div&gt;&lt;div&gt;J'ai évidement&amp;nbsp;hâte&amp;nbsp;de voir ce que mon&amp;nbsp;System&amp;nbsp;va donner avec ce disque dur dont les tests ne présagent que du bon! J'envisage de faire une petite vidéo comparative rien que sur le&amp;nbsp;démarrage&amp;nbsp;de Windows avec et sans SSD :p &amp;nbsp;Wait &amp;amp; see donc !&lt;/div&gt;&lt;p /&gt;</description>
    
    
    
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      </item>
    
  <item>
    <title>[TEST] DUKE NUKEM FOREVER!</title>
    <link>http://www.sk8network.fr/post/%5BTEST%5D-DUKE-NUKEM-FOREVER%21</link>
    <guid isPermaLink="false">urn:md5:52c5dba93fcb9f23c2acb3f95943a36d</guid>
    <pubDate>Tue, 21 Jun 2011 19:22:00 +0200</pubDate>
    <dc:creator>PapyChampy</dc:creator>
        <category>MULTI</category>
        <category>duke nukem forever</category><category>pc</category><category>ps3</category><category>xbox360</category>    
    <description>&lt;p&gt;&lt;img title=&quot;duke nukem, juin 2011&quot; style=&quot;margin: 0 auto; display: block;&quot; alt=&quot;&quot; src=&quot;http://www.sk8network.fr/public/XBOX360/93988-duke-nukem-forever.png&quot; /&gt;&lt;br /&gt;Le grand &lt;strong&gt;Duke &lt;/strong&gt;est de retour, après près de 15 ans d'absence !
Le fait que le plus grand vaporware du jeu vidéo soit enfin disponible
constitue déjà un événement en soi. De l'humour irrévérencieux, de l'alien à
foison, de l'action bourrin, la recette est simple mais fonctionne toujours
aussi bien. Les fameuses «&amp;nbsp;Balls of Steel&amp;nbsp;» conservent-elle leur
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UnhideWhenUsed=&quot;false&quot; Name=&quot;Dark List Accent 2&quot; /&gt;
&lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; SemiHidden=&quot;false&quot;
UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Shading Accent 2&quot; /&gt;
&lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; SemiHidden=&quot;false&quot;
UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful List Accent 2&quot; /&gt;
&lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; SemiHidden=&quot;false&quot;
UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Grid Accent 2&quot; /&gt;
&lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; SemiHidden=&quot;false&quot;
UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Shading Accent 3&quot; /&gt;
&lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; SemiHidden=&quot;false&quot;
UnhideWhenUsed=&quot;false&quot; Name=&quot;Light List Accent 3&quot; /&gt;
&lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; SemiHidden=&quot;false&quot;
UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Grid Accent 3&quot; /&gt;
&lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; SemiHidden=&quot;false&quot;
UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 1 Accent 3&quot; /&gt;
&lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; SemiHidden=&quot;false&quot;
UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 2 Accent 3&quot; /&gt;
&lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; SemiHidden=&quot;false&quot;
UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 1 Accent 3&quot; /&gt;
&lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; SemiHidden=&quot;false&quot;
UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 2 Accent 3&quot; /&gt;
&lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; SemiHidden=&quot;false&quot;
UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 1 Accent 3&quot; /&gt;
&lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; SemiHidden=&quot;false&quot;
UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 2 Accent 3&quot; /&gt;
&lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; SemiHidden=&quot;false&quot;
UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 3 Accent 3&quot; /&gt;
&lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; SemiHidden=&quot;false&quot;
UnhideWhenUsed=&quot;false&quot; Name=&quot;Dark List Accent 3&quot; /&gt;
&lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; SemiHidden=&quot;false&quot;
UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Shading Accent 3&quot; /&gt;
&lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; SemiHidden=&quot;false&quot;
UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful List Accent 3&quot; /&gt;
&lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; SemiHidden=&quot;false&quot;
UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Grid Accent 3&quot; /&gt;
&lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; SemiHidden=&quot;false&quot;
UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Shading Accent 4&quot; /&gt;
&lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; SemiHidden=&quot;false&quot;
UnhideWhenUsed=&quot;false&quot; Name=&quot;Light List Accent 4&quot; /&gt;
&lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; SemiHidden=&quot;false&quot;
UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Grid Accent 4&quot; /&gt;
&lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; SemiHidden=&quot;false&quot;
UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 1 Accent 4&quot; /&gt;
&lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; SemiHidden=&quot;false&quot;
UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 2 Accent 4&quot; /&gt;
&lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; SemiHidden=&quot;false&quot;
UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 1 Accent 4&quot; /&gt;
&lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; SemiHidden=&quot;false&quot;
UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 2 Accent 4&quot; /&gt;
&lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; SemiHidden=&quot;false&quot;
UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 1 Accent 4&quot; /&gt;
&lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; SemiHidden=&quot;false&quot;
UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 2 Accent 4&quot; /&gt;
&lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; SemiHidden=&quot;false&quot;
UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 3 Accent 4&quot; /&gt;
&lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; SemiHidden=&quot;false&quot;
UnhideWhenUsed=&quot;false&quot; Name=&quot;Dark List Accent 4&quot; /&gt;
&lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; SemiHidden=&quot;false&quot;
UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Shading Accent 4&quot; /&gt;
&lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; SemiHidden=&quot;false&quot;
UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful List Accent 4&quot; /&gt;
&lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; SemiHidden=&quot;false&quot;
UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Grid Accent 4&quot; /&gt;
&lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; SemiHidden=&quot;false&quot;
UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Shading Accent 5&quot; /&gt;
&lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; SemiHidden=&quot;false&quot;
UnhideWhenUsed=&quot;false&quot; Name=&quot;Light List Accent 5&quot; /&gt;
&lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; SemiHidden=&quot;false&quot;
UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Grid Accent 5&quot; /&gt;
&lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; SemiHidden=&quot;false&quot;
UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 1 Accent 5&quot; /&gt;
&lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; SemiHidden=&quot;false&quot;
UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 2 Accent 5&quot; /&gt;
&lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; SemiHidden=&quot;false&quot;
UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 1 Accent 5&quot; /&gt;
&lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; SemiHidden=&quot;false&quot;
UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 2 Accent 5&quot; /&gt;
&lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; SemiHidden=&quot;false&quot;
UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 1 Accent 5&quot; /&gt;
&lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; SemiHidden=&quot;false&quot;
UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 2 Accent 5&quot; /&gt;
&lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; SemiHidden=&quot;false&quot;
UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 3 Accent 5&quot; /&gt;
&lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; SemiHidden=&quot;false&quot;
UnhideWhenUsed=&quot;false&quot; Name=&quot;Dark List Accent 5&quot; /&gt;
&lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; SemiHidden=&quot;false&quot;
UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Shading Accent 5&quot; /&gt;
&lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; SemiHidden=&quot;false&quot;
UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful List Accent 5&quot; /&gt;
&lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; SemiHidden=&quot;false&quot;
UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Grid Accent 5&quot; /&gt;
&lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; SemiHidden=&quot;false&quot;
UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Shading Accent 6&quot; /&gt;
&lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; SemiHidden=&quot;false&quot;
UnhideWhenUsed=&quot;false&quot; Name=&quot;Light List Accent 6&quot; /&gt;
&lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; SemiHidden=&quot;false&quot;
UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Grid Accent 6&quot; /&gt;
&lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; SemiHidden=&quot;false&quot;
UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 1 Accent 6&quot; /&gt;
&lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; SemiHidden=&quot;false&quot;
UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 2 Accent 6&quot; /&gt;
&lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; SemiHidden=&quot;false&quot;
UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 1 Accent 6&quot; /&gt;
&lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; SemiHidden=&quot;false&quot;
UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 2 Accent 6&quot; /&gt;
&lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; SemiHidden=&quot;false&quot;
UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 1 Accent 6&quot; /&gt;
&lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; SemiHidden=&quot;false&quot;
UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 2 Accent 6&quot; /&gt;
&lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; SemiHidden=&quot;false&quot;
UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 3 Accent 6&quot; /&gt;
&lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; SemiHidden=&quot;false&quot;
UnhideWhenUsed=&quot;false&quot; Name=&quot;Dark List Accent 6&quot; /&gt;
&lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; SemiHidden=&quot;false&quot;
UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Shading Accent 6&quot; /&gt;
&lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; SemiHidden=&quot;false&quot;
UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful List Accent 6&quot; /&gt;
&lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; SemiHidden=&quot;false&quot;
UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Grid Accent 6&quot; /&gt;
&lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;19&quot; SemiHidden=&quot;false&quot;
UnhideWhenUsed=&quot;false&quot; QFormat=&quot;true&quot; Name=&quot;Subtle Emphasis&quot; /&gt;
&lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;21&quot; SemiHidden=&quot;false&quot;
UnhideWhenUsed=&quot;false&quot; QFormat=&quot;true&quot; Name=&quot;Intense Emphasis&quot; /&gt;
&lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;31&quot; SemiHidden=&quot;false&quot;
UnhideWhenUsed=&quot;false&quot; QFormat=&quot;true&quot; Name=&quot;Subtle Reference&quot; /&gt;
&lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;32&quot; SemiHidden=&quot;false&quot;
UnhideWhenUsed=&quot;false&quot; QFormat=&quot;true&quot; Name=&quot;Intense Reference&quot; /&gt;
&lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;33&quot; SemiHidden=&quot;false&quot;
UnhideWhenUsed=&quot;false&quot; QFormat=&quot;true&quot; Name=&quot;Book Title&quot; /&gt;
&lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;37&quot; Name=&quot;Bibliography&quot; /&gt;
&lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; QFormat=&quot;true&quot; Name=&quot;TOC Heading&quot; /&gt;
&lt;/w:LatentStyles&gt;
&lt;/xml&gt;&lt;![endif]--&gt;&lt;!--[if gte mso 10]&gt;
&lt;![endif]--&gt;
&lt;/p&gt;
&lt;p class=&quot;Standard&quot;&gt;Pour ce test, je vais m'éloigner un peu de ma ligne de
conduite habituelle qui consiste à observer une certaine objectivité. Duke
Nukem Forever sera un titre qui divisera les joueurs, pour la simple et bonne
raison que la plupart des joueurs s'étant mis à notre loisir favori ces
dernières années, ne seront pas en mesure d'apprécier une production old school
(dans l'esprit) comme celle-là.&lt;/p&gt;
&lt;p class=&quot;Standard&quot;&gt;Je m'explique. Syndrôme du «&amp;nbsp;c'était mieux avant&amp;nbsp;»
ou non, malheureusement, aujourd'hui, trop de joueurs jugent un jeu avant tout
sur ses performances graphiques, au détriment de sa profondeur et de son
gameplay. Les pyjamas élevés au Call Of Duty, passez donc votre chemin.
(Amalgame facile, mais trop tentant.)&lt;img title=&quot;duke nukem, juin 2011&quot; style=&quot;margin: 0 auto; display: block;&quot; alt=&quot;&quot; src=&quot;http://www.sk8network.fr/public/XBOX360/duke_nukem_forever_10_.jpg&quot; /&gt;Bref, &lt;strong&gt;Duke Nukem Forever&lt;/strong&gt;, c'est à l'ancienne, c'est un peu
rustique. Et pour être honnête, c'est techniquement dépassé, rigide dans le
maniement de votre illustre personnage, linéaire, et graphiquement pas forcément
très reluisant.&lt;/p&gt;
&lt;p class=&quot;Standard&quot;&gt;Cependant... On pardonne finalement assez facilement des
défauts qui pourraient être rédhibitoires. L'humour décalé, à prendre au
minimum au 36 ème degré, le fun immédiat, ainsi que la variété des situations
et la longueur honnête de l'aventure (Une bonne quinzaine d'heures) parviennent
à convaincre.&lt;/p&gt;
&lt;p class=&quot;Standard&quot;&gt;Augmenter sa jauge de vie en faisant des tractions, piloter
une voiture téléguidée, observer des filles dénudées ou balancer un trophée
«&amp;nbsp;&lt;strong&gt;World's greatest man&lt;/strong&gt;&amp;nbsp;» à la tête d'un alien, c'est clairement le
genre de bouffée d'air frais qui permet de s'amuser plus franchement que dans
un FPS ou vos coéquipiers crient «&amp;nbsp;Get out of there it's gonna blow
!&amp;nbsp;» à n'en plus finir.&lt;img title=&quot;duke nukem, juin 2011&quot; style=&quot;margin: 0 auto; display: block;&quot; alt=&quot;&quot; src=&quot;http://www.sk8network.fr/public/XBOX360/Duke-Nukem-Forever-Screenshot-03.jpg&quot; /&gt;Le level design, s'il aurait pu être plus inspiré, sait
toutefois surprendre. Si l'IA n'est pas bien maline, la difficulté est
cependant assez relevée. Le titre reste enfin accessible, et procure vraiment
une bonne dose de fun au vu des situations invraisemblables qui s'enchaînent.&lt;/p&gt;
&lt;p class=&quot;Standard&quot;&gt;Je ne mettrai pas de note cette fois-ci, à vous de voir si
vous êtes réceptifs à l'humour du&lt;strong&gt; Duke&lt;/strong&gt;, mais personnellement, je vous
déconseille de passer à côté. Le dernier FPS ou j'ai autant pris mon pied,
c'était BulletStorm.
&lt;/p&gt;</description>
    
    
    
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      </item>
    
  <item>
    <title>La Chronique de PapyChampy: Mirror's Edge décortiqué!</title>
    <link>http://www.sk8network.fr/post/La-Chronique-de-PapyChampy%3A-Miroir-Edge-d%C3%A9cortiqu%C3%A9%21</link>
    <guid isPermaLink="false">urn:md5:33f1b062e7cbfd43b3bf491ddb7af4a6</guid>
    <pubDate>Fri, 04 Mar 2011 18:00:00 +0100</pubDate>
    <dc:creator>PapyChampy</dc:creator>
        <category>Les Chroniques</category>
        <category>chronique</category><category>mirror edge s</category><category>papychampy</category><category>pc</category><category>ps3</category><category>xbox360</category>    
    <description>&lt;p class=&quot;MsoNormal&quot;&gt;&lt;em style=&quot;&quot;&gt;&lt;img title=&quot;miroir edge, mar. 2011&quot; style=&quot;margin: 0 auto; display: block;&quot; alt=&quot;&quot; src=&quot;http://www.sk8network.fr/public/Chronique/mirror-edge_ipad-game11.jpg&quot; /&gt;&lt;/em&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot;&gt;&lt;em style=&quot;&quot;&gt;Mirror’s Edge&lt;/em&gt;, jeu
d’action à la première personne, vous place dans la peau de Faith, &lt;em style=&quot;&quot;&gt;«&amp;nbsp;Runner&amp;nbsp;»&lt;/em&gt; de son métier. Le scenario
du titre pourrait tout droit être sorti d’un des romans de Georges Orwell. &lt;span style=&quot;&quot;&gt;&amp;nbsp;&lt;/span&gt;Membre d’une organisation rebelle qui s’oppose
au régime totalitaire d’une cité moderne quelconque, le joueur incarne une coursière
des temps modernes qui utilise les toits et les environnements urbains pour
faire transiter des informations sensibles. Un des derniers défenseurs de l’information
libre, en somme.&lt;/p&gt;    &lt;!--[if gte mso 9]&gt;&lt;xml&gt;
&lt;o:OfficeDocumentSettings&gt;
&lt;o:RelyOnVML /&gt;
&lt;o:AllowPNG /&gt;
&lt;/o:OfficeDocumentSettings&gt;
&lt;/xml&gt;&lt;![endif]--&gt;&lt;!--[if gte mso 9]&gt;&lt;xml&gt;
&lt;w:WordDocument&gt;
&lt;w:View&gt;Normal&lt;/w:View&gt;
&lt;w:Zoom&gt;0&lt;/w:Zoom&gt;
&lt;w:TrackMoves /&gt;
&lt;w:TrackFormatting /&gt;
&lt;w:HyphenationZone&gt;21&lt;/w:HyphenationZone&gt;
&lt;w:PunctuationKerning /&gt;
&lt;w:ValidateAgainstSchemas /&gt;
&lt;w:SaveIfXMLInvalid&gt;false&lt;/w:SaveIfXMLInvalid&gt;
&lt;w:IgnoreMixedContent&gt;false&lt;/w:IgnoreMixedContent&gt;
&lt;w:AlwaysShowPlaceholderText&gt;false&lt;/w:AlwaysShowPlaceholderText&gt;
&lt;w:DoNotPromoteQF /&gt;
&lt;w:LidThemeOther&gt;FR&lt;/w:LidThemeOther&gt;
&lt;w:LidThemeAsian&gt;X-NONE&lt;/w:LidThemeAsian&gt;
&lt;w:LidThemeComplexScript&gt;X-NONE&lt;/w:LidThemeComplexScript&gt;
&lt;w:Compatibility&gt;
&lt;w:BreakWrappedTables /&gt;
&lt;w:SnapToGridInCell /&gt;
&lt;w:WrapTextWithPunct /&gt;
&lt;w:UseAsianBreakRules /&gt;
&lt;w:DontGrowAutofit /&gt;
&lt;w:SplitPgBreakAndParaMark /&gt;
&lt;w:DontVertAlignCellWithSp /&gt;
&lt;w:DontBreakConstrainedForcedTables /&gt;
&lt;w:DontVertAlignInTxbx /&gt;
&lt;w:Word11KerningPairs /&gt;
&lt;w:CachedColBalance /&gt;
&lt;w:UseFELayout /&gt;
&lt;/w:Compatibility&gt;
&lt;m:mathPr&gt;
&lt;m:mathFont m:val=&quot;Cambria Math&quot; /&gt;
&lt;m:brkBin m:val=&quot;before&quot; /&gt;
&lt;m:brkBinSub m:val=&quot;--&quot; /&gt;
&lt;m:smallFrac m:val=&quot;off&quot; /&gt;
&lt;m:dispDef /&gt;
&lt;m:lMargin m:val=&quot;0&quot; /&gt;
&lt;m:rMargin m:val=&quot;0&quot; /&gt;
&lt;m:defJc m:val=&quot;centerGroup&quot; /&gt;
&lt;m:wrapIndent m:val=&quot;1440&quot; /&gt;
&lt;m:intLim m:val=&quot;subSup&quot; /&gt;
&lt;m:naryLim m:val=&quot;undOvr&quot; /&gt;
&lt;/m:mathPr&gt;&lt;/w:WordDocument&gt;
&lt;/xml&gt;&lt;![endif]--&gt;&lt;!--[if gte mso 9]&gt;&lt;xml&gt;
&lt;w:LatentStyles DefLockedState=&quot;false&quot; DefUnhideWhenUsed=&quot;true&quot;
DefSemiHidden=&quot;true&quot; DefQFormat=&quot;false&quot; DefPriority=&quot;99&quot;
LatentStyleCount=&quot;267&quot;&gt;
&lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;0&quot; SemiHidden=&quot;false&quot;
UnhideWhenUsed=&quot;false&quot; QFormat=&quot;true&quot; Name=&quot;Normal&quot; /&gt;
&lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;9&quot; SemiHidden=&quot;false&quot;
UnhideWhenUsed=&quot;false&quot; QFormat=&quot;true&quot; Name=&quot;heading 1&quot; /&gt;
&lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;9&quot; QFormat=&quot;true&quot; Name=&quot;heading 2&quot; /&gt;
&lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;9&quot; QFormat=&quot;true&quot; Name=&quot;heading 3&quot; /&gt;
&lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;9&quot; QFormat=&quot;true&quot; Name=&quot;heading 4&quot; /&gt;
&lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;9&quot; QFormat=&quot;true&quot; Name=&quot;heading 5&quot; /&gt;
&lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;9&quot; QFormat=&quot;true&quot; Name=&quot;heading 6&quot; /&gt;
&lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;9&quot; QFormat=&quot;true&quot; Name=&quot;heading 7&quot; /&gt;
&lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;9&quot; QFormat=&quot;true&quot; Name=&quot;heading 8&quot; /&gt;
&lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;9&quot; QFormat=&quot;true&quot; Name=&quot;heading 9&quot; /&gt;
&lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; Name=&quot;toc 1&quot; /&gt;
&lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; Name=&quot;toc 2&quot; /&gt;
&lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; Name=&quot;toc 3&quot; /&gt;
&lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; Name=&quot;toc 4&quot; /&gt;
&lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; Name=&quot;toc 5&quot; /&gt;
&lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; Name=&quot;toc 6&quot; /&gt;
&lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; Name=&quot;toc 7&quot; /&gt;
&lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; Name=&quot;toc 8&quot; /&gt;
&lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; Name=&quot;toc 9&quot; /&gt;
&lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;35&quot; QFormat=&quot;true&quot; Name=&quot;caption&quot; /&gt;
&lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;10&quot; SemiHidden=&quot;false&quot;
UnhideWhenUsed=&quot;false&quot; QFormat=&quot;true&quot; Name=&quot;Title&quot; /&gt;
&lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;1&quot; Name=&quot;Default Paragraph Font&quot; /&gt;
&lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;11&quot; SemiHidden=&quot;false&quot;
UnhideWhenUsed=&quot;false&quot; QFormat=&quot;true&quot; Name=&quot;Subtitle&quot; /&gt;
&lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;22&quot; SemiHidden=&quot;false&quot;
UnhideWhenUsed=&quot;false&quot; QFormat=&quot;true&quot; Name=&quot;Strong&quot; /&gt;
&lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;20&quot; SemiHidden=&quot;false&quot;
UnhideWhenUsed=&quot;false&quot; QFormat=&quot;true&quot; Name=&quot;Emphasis&quot; /&gt;
&lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;59&quot; SemiHidden=&quot;false&quot;
UnhideWhenUsed=&quot;false&quot; Name=&quot;Table Grid&quot; /&gt;
&lt;w:LsdException Locked=&quot;false&quot; UnhideWhenUsed=&quot;false&quot; Name=&quot;Placeholder Text&quot; /&gt;
&lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;1&quot; SemiHidden=&quot;false&quot;
UnhideWhenUsed=&quot;false&quot; QFormat=&quot;true&quot; Name=&quot;No Spacing&quot; /&gt;
&lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; SemiHidden=&quot;false&quot;
UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Shading&quot; /&gt;
&lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; SemiHidden=&quot;false&quot;
UnhideWhenUsed=&quot;false&quot; Name=&quot;Light List&quot; /&gt;
&lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; SemiHidden=&quot;false&quot;
UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Grid&quot; /&gt;
&lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; SemiHidden=&quot;false&quot;
UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 1&quot; /&gt;
&lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; SemiHidden=&quot;false&quot;
UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 2&quot; /&gt;
&lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; SemiHidden=&quot;false&quot;
UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 1&quot; /&gt;
&lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; SemiHidden=&quot;false&quot;
UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 2&quot; /&gt;
&lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; SemiHidden=&quot;false&quot;
UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 1&quot; /&gt;
&lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; SemiHidden=&quot;false&quot;
UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 2&quot; /&gt;
&lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; SemiHidden=&quot;false&quot;
UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 3&quot; /&gt;
&lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; SemiHidden=&quot;false&quot;
UnhideWhenUsed=&quot;false&quot; Name=&quot;Dark List&quot; /&gt;
&lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; SemiHidden=&quot;false&quot;
UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Shading&quot; /&gt;
&lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; SemiHidden=&quot;false&quot;
UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful List&quot; /&gt;
&lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; SemiHidden=&quot;false&quot;
UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Grid&quot; /&gt;
&lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; SemiHidden=&quot;false&quot;
UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Shading Accent 1&quot; /&gt;
&lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; SemiHidden=&quot;false&quot;
UnhideWhenUsed=&quot;false&quot; Name=&quot;Light List Accent 1&quot; /&gt;
&lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; SemiHidden=&quot;false&quot;
UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Grid Accent 1&quot; /&gt;
&lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; SemiHidden=&quot;false&quot;
UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 1 Accent 1&quot; /&gt;
&lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; SemiHidden=&quot;false&quot;
UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 2 Accent 1&quot; /&gt;
&lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; SemiHidden=&quot;false&quot;
UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 1 Accent 1&quot; /&gt;
&lt;w:LsdException Locked=&quot;false&quot; UnhideWhenUsed=&quot;false&quot; Name=&quot;Revision&quot; /&gt;
&lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;34&quot; SemiHidden=&quot;false&quot;
UnhideWhenUsed=&quot;false&quot; QFormat=&quot;true&quot; Name=&quot;List Paragraph&quot; /&gt;
&lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;29&quot; SemiHidden=&quot;false&quot;
UnhideWhenUsed=&quot;false&quot; QFormat=&quot;true&quot; Name=&quot;Quote&quot; /&gt;
&lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;30&quot; SemiHidden=&quot;false&quot;
UnhideWhenUsed=&quot;false&quot; QFormat=&quot;true&quot; Name=&quot;Intense Quote&quot; /&gt;
&lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; SemiHidden=&quot;false&quot;
UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 2 Accent 1&quot; /&gt;
&lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; SemiHidden=&quot;false&quot;
UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 1 Accent 1&quot; /&gt;
&lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; SemiHidden=&quot;false&quot;
UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 2 Accent 1&quot; /&gt;
&lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; SemiHidden=&quot;false&quot;
UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 3 Accent 1&quot; /&gt;
&lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; SemiHidden=&quot;false&quot;
UnhideWhenUsed=&quot;false&quot; Name=&quot;Dark List Accent 1&quot; /&gt;
&lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; SemiHidden=&quot;false&quot;
UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Shading Accent 1&quot; /&gt;
&lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; SemiHidden=&quot;false&quot;
UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful List Accent 1&quot; /&gt;
&lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; SemiHidden=&quot;false&quot;
UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Grid Accent 1&quot; /&gt;
&lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; SemiHidden=&quot;false&quot;
UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Shading Accent 2&quot; /&gt;
&lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; SemiHidden=&quot;false&quot;
UnhideWhenUsed=&quot;false&quot; Name=&quot;Light List Accent 2&quot; /&gt;
&lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; SemiHidden=&quot;false&quot;
UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Grid Accent 2&quot; /&gt;
&lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; SemiHidden=&quot;false&quot;
UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 1 Accent 2&quot; /&gt;
&lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; SemiHidden=&quot;false&quot;
UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 2 Accent 2&quot; /&gt;
&lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; SemiHidden=&quot;false&quot;
UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 1 Accent 2&quot; /&gt;
&lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; SemiHidden=&quot;false&quot;
UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 2 Accent 2&quot; /&gt;
&lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; SemiHidden=&quot;false&quot;
UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 1 Accent 2&quot; /&gt;
&lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; SemiHidden=&quot;false&quot;
UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 2 Accent 2&quot; /&gt;
&lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; SemiHidden=&quot;false&quot;
UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 3 Accent 2&quot; /&gt;
&lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; SemiHidden=&quot;false&quot;
UnhideWhenUsed=&quot;false&quot; Name=&quot;Dark List Accent 2&quot; /&gt;
&lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; SemiHidden=&quot;false&quot;
UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Shading Accent 2&quot; /&gt;
&lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; SemiHidden=&quot;false&quot;
UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful List Accent 2&quot; /&gt;
&lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; SemiHidden=&quot;false&quot;
UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Grid Accent 2&quot; /&gt;
&lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; SemiHidden=&quot;false&quot;
UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Shading Accent 3&quot; /&gt;
&lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; SemiHidden=&quot;false&quot;
UnhideWhenUsed=&quot;false&quot; Name=&quot;Light List Accent 3&quot; /&gt;
&lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; SemiHidden=&quot;false&quot;
UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Grid Accent 3&quot; /&gt;
&lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; SemiHidden=&quot;false&quot;
UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 1 Accent 3&quot; /&gt;
&lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; SemiHidden=&quot;false&quot;
UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 2 Accent 3&quot; /&gt;
&lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; SemiHidden=&quot;false&quot;
UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 1 Accent 3&quot; /&gt;
&lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; SemiHidden=&quot;false&quot;
UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 2 Accent 3&quot; /&gt;
&lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; SemiHidden=&quot;false&quot;
UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 1 Accent 3&quot; /&gt;
&lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; SemiHidden=&quot;false&quot;
UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 2 Accent 3&quot; /&gt;
&lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; SemiHidden=&quot;false&quot;
UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 3 Accent 3&quot; /&gt;
&lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; SemiHidden=&quot;false&quot;
UnhideWhenUsed=&quot;false&quot; Name=&quot;Dark List Accent 3&quot; /&gt;
&lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; SemiHidden=&quot;false&quot;
UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Shading Accent 3&quot; /&gt;
&lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; SemiHidden=&quot;false&quot;
UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful List Accent 3&quot; /&gt;
&lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; SemiHidden=&quot;false&quot;
UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Grid Accent 3&quot; /&gt;
&lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; SemiHidden=&quot;false&quot;
UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Shading Accent 4&quot; /&gt;
&lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; SemiHidden=&quot;false&quot;
UnhideWhenUsed=&quot;false&quot; Name=&quot;Light List Accent 4&quot; /&gt;
&lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; SemiHidden=&quot;false&quot;
UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Grid Accent 4&quot; /&gt;
&lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; SemiHidden=&quot;false&quot;
UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 1 Accent 4&quot; /&gt;
&lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; SemiHidden=&quot;false&quot;
UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 2 Accent 4&quot; /&gt;
&lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; SemiHidden=&quot;false&quot;
UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 1 Accent 4&quot; /&gt;
&lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; SemiHidden=&quot;false&quot;
UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 2 Accent 4&quot; /&gt;
&lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; SemiHidden=&quot;false&quot;
UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 1 Accent 4&quot; /&gt;
&lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; SemiHidden=&quot;false&quot;
UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 2 Accent 4&quot; /&gt;
&lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; SemiHidden=&quot;false&quot;
UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 3 Accent 4&quot; /&gt;
&lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; SemiHidden=&quot;false&quot;
UnhideWhenUsed=&quot;false&quot; Name=&quot;Dark List Accent 4&quot; /&gt;
&lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; SemiHidden=&quot;false&quot;
UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Shading Accent 4&quot; /&gt;
&lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; SemiHidden=&quot;false&quot;
UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful List Accent 4&quot; /&gt;
&lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; SemiHidden=&quot;false&quot;
UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Grid Accent 4&quot; /&gt;
&lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; SemiHidden=&quot;false&quot;
UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Shading Accent 5&quot; /&gt;
&lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; SemiHidden=&quot;false&quot;
UnhideWhenUsed=&quot;false&quot; Name=&quot;Light List Accent 5&quot; /&gt;
&lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; SemiHidden=&quot;false&quot;
UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Grid Accent 5&quot; /&gt;
&lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; SemiHidden=&quot;false&quot;
UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 1 Accent 5&quot; /&gt;
&lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; SemiHidden=&quot;false&quot;
UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 2 Accent 5&quot; /&gt;
&lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; SemiHidden=&quot;false&quot;
UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 1 Accent 5&quot; /&gt;
&lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; SemiHidden=&quot;false&quot;
UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 2 Accent 5&quot; /&gt;
&lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; SemiHidden=&quot;false&quot;
UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 1 Accent 5&quot; /&gt;
&lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; SemiHidden=&quot;false&quot;
UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 2 Accent 5&quot; /&gt;
&lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; SemiHidden=&quot;false&quot;
UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 3 Accent 5&quot; /&gt;
&lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; SemiHidden=&quot;false&quot;
UnhideWhenUsed=&quot;false&quot; Name=&quot;Dark List Accent 5&quot; /&gt;
&lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; SemiHidden=&quot;false&quot;
UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Shading Accent 5&quot; /&gt;
&lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; SemiHidden=&quot;false&quot;
UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful List Accent 5&quot; /&gt;
&lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; SemiHidden=&quot;false&quot;
UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Grid Accent 5&quot; /&gt;
&lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; SemiHidden=&quot;false&quot;
UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Shading Accent 6&quot; /&gt;
&lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; SemiHidden=&quot;false&quot;
UnhideWhenUsed=&quot;false&quot; Name=&quot;Light List Accent 6&quot; /&gt;
&lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; SemiHidden=&quot;false&quot;
UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Grid Accent 6&quot; /&gt;
&lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; SemiHidden=&quot;false&quot;
UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 1 Accent 6&quot; /&gt;
&lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; SemiHidden=&quot;false&quot;
UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 2 Accent 6&quot; /&gt;
&lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; SemiHidden=&quot;false&quot;
UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 1 Accent 6&quot; /&gt;
&lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; SemiHidden=&quot;false&quot;
UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 2 Accent 6&quot; /&gt;
&lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; SemiHidden=&quot;false&quot;
UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 1 Accent 6&quot; /&gt;
&lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; SemiHidden=&quot;false&quot;
UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 2 Accent 6&quot; /&gt;
&lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; SemiHidden=&quot;false&quot;
UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 3 Accent 6&quot; /&gt;
&lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; SemiHidden=&quot;false&quot;
UnhideWhenUsed=&quot;false&quot; Name=&quot;Dark List Accent 6&quot; /&gt;
&lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; SemiHidden=&quot;false&quot;
UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Shading Accent 6&quot; /&gt;
&lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; SemiHidden=&quot;false&quot;
UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful List Accent 6&quot; /&gt;
&lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; SemiHidden=&quot;false&quot;
UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Grid Accent 6&quot; /&gt;
&lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;19&quot; SemiHidden=&quot;false&quot;
UnhideWhenUsed=&quot;false&quot; QFormat=&quot;true&quot; Name=&quot;Subtle Emphasis&quot; /&gt;
&lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;21&quot; SemiHidden=&quot;false&quot;
UnhideWhenUsed=&quot;false&quot; QFormat=&quot;true&quot; Name=&quot;Intense Emphasis&quot; /&gt;
&lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;31&quot; SemiHidden=&quot;false&quot;
UnhideWhenUsed=&quot;false&quot; QFormat=&quot;true&quot; Name=&quot;Subtle Reference&quot; /&gt;
&lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;32&quot; SemiHidden=&quot;false&quot;
UnhideWhenUsed=&quot;false&quot; QFormat=&quot;true&quot; Name=&quot;Intense Reference&quot; /&gt;
&lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;33&quot; SemiHidden=&quot;false&quot;
UnhideWhenUsed=&quot;false&quot; QFormat=&quot;true&quot; Name=&quot;Book Title&quot; /&gt;
&lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;37&quot; Name=&quot;Bibliography&quot; /&gt;
&lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; QFormat=&quot;true&quot; Name=&quot;TOC Heading&quot; /&gt;
&lt;/w:LatentStyles&gt;
&lt;/xml&gt;&lt;![endif]--&gt;&lt;!--[if gte mso 10]&gt;
&lt;![endif]--&gt;
&lt;p class=&quot;MsoNormal&quot;&gt;Ce pitch, qui s’avère somme toute assez banal, est mis en scène
de façon plutôt agréable par des &lt;em style=&quot;&quot;&gt;cut-scenes&lt;/em&gt;
façon bande dessinée entre chaque niveau.&lt;span style=&quot;&quot;&gt;&amp;nbsp;
&lt;/span&gt;Malgré cet artifice, le scenario manque cruellement de profondeur et
d’inspiration. Disons que l’essentiel n’est pas la. Ce qui frappe immédiatement
le joueur, outre la réalisation graphique de qualité, (le jeu pouvant se
targuer de graphismes épurés et colorés du meilleur effet) c’est le côté
impressionnant et instinctif du &lt;em style=&quot;&quot;&gt;gameplay&lt;/em&gt;.
Il suffit de regarder le sol pour être à deux doigts de ressentir le vertige. Faith
répondant aux doigts et à l’œil, les acrobaties les plus folles sont permises. Bonds
vertigineux, glissades, sauts muraux, presque tout est permis au joueur dans la
limite des capacités de l’héroïne. Un coté très &lt;em style=&quot;&quot;&gt;Yamakasi&lt;/em&gt;, parfaitement assumé, qui reste vraiment plaisant pour le
joueur. &lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;page-break-after: avoid;&quot;&gt;&lt;em style=&quot;&quot;&gt;Mirror’s Edge&lt;/em&gt; joue
donc la carte de l’immersion, et ce sentiment est renforcé par l’absence totale
de HUD. Point de jauge de vie ou de compteur de munitions quand vous ramassez
une arme sur un ennemi mis au tapis par vos soins. Choix qui pourrait
s’expliquer pour des raisons évidentes de réalisme, d’autant plus que Faith
n’est pas vraiment taillée pour combattre. Quelques balles et l’écran de &lt;em style=&quot;&quot;&gt;Game Over&lt;/em&gt; apparait. Il est ainsi
préférable d’éviter les affrontements, bien que certains ennemis doivent être
obligatoirement terrassés pour pouvoir progresser. Cet état de fait est
souligné par le fait que les combats contre un groupe d’opposants sont tout
simplement suicidaires. Seul le 1 contre 1 fonctionne. Bref, on vous rappelle à
tout moment que Faith excelle pour sprinter et réaliser des cabrioles, pas
pour la lutte. En conséquence, les scènes de combat à mains nues tiennent la
route, mais arme en main, l’imprécision et la mollesse de ces séquences leur
donnent un caractère superflu voire frustrant.&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;page-break-after: avoid;&quot;&gt;&lt;img title=&quot;miroir edge, mar. 2011&quot; style=&quot;margin: 0 auto; display: block;&quot; alt=&quot;&quot; src=&quot;http://www.sk8network.fr/public/Chronique/.117fa_mirrors_edge_rooftop_m.jpg&quot; /&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;page-break-after: avoid;&quot;&gt;&lt;strong style=&quot;&quot;&gt;&lt;span style=&quot;font-size: 16pt; line-height: 115%;&quot;&gt;Cours ou crève.&lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;page-break-after: avoid;&quot;&gt;&amp;nbsp;Les différents niveaux
traversés par le joueur restent variés et globalement agréables. Cependant, on
pourrait faire un reproche majeur au &lt;em style=&quot;&quot;&gt;level-design&lt;/em&gt;.&amp;nbsp;
La sensation de liberté sur le choix du parcours à emprunter n’est finalement
qu’une illusion. Il n’existe que peu d’itinéraires différents pour terminer un
niveau. La liberté d’action s’en ressent. C’est fort dommage, vu que le
potentiel pour offrir des voies multiples était bien présent. &lt;span style=&quot;&quot;&gt;&amp;nbsp;&lt;/span&gt;Dans les niveaux de difficulté les plus aisés,
certains éléments clef du décor apparaissent en rouge, afin de guider le
joueur. Louable initiative et très utile dans certaines situations désespérées.
Cependant, cet ajout heureusement désactivable bride inévitablement le joueur.&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot;&gt;A noter qu’en plus des phases de pure plate-forme et celles imposant
des combats, le joueur est également confronté a des séquences basées sur la
réflexion, où il s’agit d’utiliser au mieux les éléments du décor afin de
progresser. Offrant un intérêt certain, ces&amp;nbsp;moments cassent quelque peu le
rythme d’une course effrénée, et ont malheureusement tendance à s’éterniser, la
solution choisie par les développeurs n’étant pas toujours des plus intuitives.
Le &lt;em style=&quot;&quot;&gt;gameplay&lt;/em&gt; vous invitera à utiliser
des actions contextuelles de temps à autre, mais ce qui peut être considéré
comme rédhibitoire par certains est incontestablement le choix de la
progression par l’échec. Certains passages vous demandent une précision
millimétrée et il n’est pas rare de chuter une demi-douzaine de fois avant de parvenir
à atteindre la section suivante. Si les &lt;em style=&quot;&quot;&gt;checkpoints&lt;/em&gt;
nombreux sont un avantage et contenteront la plupart des joueurs, d’autres
jetteront l’éponge faute de persévérance.&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot;&gt;Un tableau qui au final n’est pas parfait, mais une fois
certaines concessions faites, remplit son office, vu la fraicheur du concept et
la réalisation. Toujours est-il que la durée de vie reste bien faiblarde, et
que la &lt;em style=&quot;&quot;&gt;replay-value&lt;/em&gt; du titre n’est
pas fantastique, les fonctionnalités multi-joueurs du titre se résumant à
affronter les meilleurs fantômes sur les différents parcours. Bon concept, mais
peut mieux faire. A voir si le tir sera rectifié dans une suite d’ores et déjà
annoncée.&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot;&gt;&lt;strong style=&quot;&quot;&gt;&lt;em style=&quot;&quot;&gt;&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;&lt;img title=&quot;721180-mirrors_edge_okt_7_3_super.jpg, mar. 2011&quot; style=&quot;margin: 0 auto; display: block;&quot; alt=&quot;&quot; src=&quot;http://www.sk8network.fr/public/Chronique/721180-mirrors_edge_okt_7_3_super.jpg&quot; /&gt;&lt;/span&gt;&lt;/em&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot;&gt;&lt;strong style=&quot;&quot;&gt;&lt;em style=&quot;&quot;&gt;&lt;ins&gt;&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;Graphismes&lt;/span&gt;&lt;/ins&gt;&lt;/em&gt;&lt;/strong&gt;&lt;ins&gt;&amp;nbsp;&lt;/ins&gt;:
Le style épuré utilisé ici fait mouche. Graphismes fins et soignés, on en prend
plein les mirettes, surtout si l’option PhysX est activée. DICE a réussi à
donner à son jeu une identité graphique propre. Les environnements sont variés
et plaisants à l’œil. Une réussite.&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot;&gt;&lt;strong style=&quot;&quot;&gt;&lt;em style=&quot;&quot;&gt;&lt;ins&gt;&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;Jouabilité&lt;/span&gt;&lt;/ins&gt;&lt;/em&gt;&lt;/strong&gt;&amp;nbsp;:
Le &lt;em style=&quot;&quot;&gt;gameplay&lt;/em&gt; est plaisant et
instinctif. On regrettera cependant une certaine difficulté pour accomplir les
acrobaties les plus complexes, ces dernières nécessitant souvent un placement
de l’héroïne et un timing millimétrés. L’absence de tout HUD renforce
l’immersion, mais n’est pas vraiment handicapante. Le principe de la
progression par l’échec pourra déplaire à certains, carrément en rebuter
d’autres. Autre point noir&amp;nbsp;: La liberté d’action laissée au joueur n’est
finalement qu’un mirage, de par l’agencement même des niveaux. &lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot;&gt;&lt;strong style=&quot;&quot;&gt;&lt;em style=&quot;&quot;&gt;&lt;ins&gt;&lt;span style=&quot;font-size: 12pt; line-height: 115%;&quot;&gt;Durée de vie&lt;/span&gt;&lt;/ins&gt;&lt;/em&gt;&lt;/strong&gt;&amp;nbsp;:
La trame principale se boucle en 7 heures de jeu environs. Une expérience
courte et intense, qui peut être prolongée si l’on part à la recherche des sacs
des messagers éparpillés dans les niveaux ou bien en s’attaquant au mode
contre-la-montre. Cela reste cependant bien trop maigre en termes de contenu.
Une fois le jeu terminé, la &lt;em style=&quot;&quot;&gt;replay-value&lt;/em&gt;
en prend un sacré coup.&lt;/p&gt;</description>
    
    
    
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      </item>
    
  <item>
    <title>[#Sk TV] Premier contact avec la demo de Crysis2!</title>
    <link>http://www.sk8network.fr/post/%5BSk-TV%5D-Premier-contact-avec-la-demo-de-Crysis2%21</link>
    <guid isPermaLink="false">urn:md5:c1db1a6a44fb0d2b13993629bba7c4ab</guid>
    <pubDate>Tue, 01 Mar 2011 15:49:00 +0100</pubDate>
    <dc:creator>HyDroFise</dc:creator>
        <category>VIDEO PERSO</category>
        <category>crysis 2</category><category>demo</category><category>pc</category><category>ps3</category><category>xbox360</category>    
    <description>    &lt;p&gt;Sortie aujourd'hui&amp;nbsp; sur PC, la &lt;strong&gt;demo de Crysis 2&lt;/strong&gt; va permettre de nous faire une idée sur la qualité graphique du titre et nous en apprendre plus sur son multijoueurs. Voici donc quelques minutes de gameplay maison!&lt;/p&gt;
&lt;object width=&quot;512&quot; height=&quot;281&quot;&gt;&lt;param name=&quot;movie&quot; value=&quot;http://www.dailymotion.com/swf/video/xhb9zh?width=512&amp;theme=none&quot;&gt;&lt;/param&gt;&lt;param name=&quot;allowFullScreen&quot; value=&quot;true&quot;&gt;&lt;/param&gt;&lt;param name=&quot;allowScriptAccess&quot; value=&quot;always&quot;&gt;&lt;/param&gt;&lt;embed type=&quot;application/x-shockwave-flash&quot; src=&quot;http://www.dailymotion.com/swf/video/xhb9zh?width=512&amp;theme=none&quot; width=&quot;512&quot; height=&quot;281&quot; allowfullscreen=&quot;true&quot; allowscriptaccess=&quot;always&quot;&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;
&lt;p&gt;Après ce premier contact, je suis assez enthousiaste sur ce titre qui s'annonce plutôt bon!&lt;/p&gt;</description>
    
    
    
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